546 research outputs found

    LuminAR: Portable robotic augmented reality interface design and prototype

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    In this paper we introduce LuminAR: a prototype for a new portable and compact projector-camera system designed to use the traditional incandescent bulb interface as a power source, and a robotic desk lamp that carries it, enabling it with dynamic motion capabilities. We are exploring how the LuminAR system embodied in a familiar form factor of a classic Angle Poise lamp may evolve into a new class of robotic, digital information devices.Intel CorporationMicroVision (Firm

    The design of artifacts for augmenting intellect

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    Fifty years ago, Doug Engelbart created a conceptual framework for augmenting human intellect in the context of problem-solving. We expand upon Engelbart's framework and use his concepts of process hierarchies and artifact augmentation for the design of personal intelligence augmentation (IA) systems within the domains of memory, motivation, decision making, and mood. This paper proposes a systematic design methodology for personal IA devices, organizes existing IA research within a logical framework, and uncovers underexplored areas of IA that could benefit from the invention of new artifacts

    nARratives of augmented worlds

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    This paper presents an examination of augmented reality (AR) as a rising form of interactive narrative that combines computer-generated elements with reality, fictional with non-fictional objects, in the same immersive experience. Based on contemporary theory in narratology, we propose to view this blending of reality worlds as a metalepsis, a transgression of reality and fiction boundaries, and argue that authors could benefit from using existing conventions of narration to emphasize the transgressed boundaries, as is done in other media. Our contribution is three-fold, first we analyze the inherent connection between narrative, immersion, interactivity, fictionality and AR using narrative theory, and second we comparatively survey actual works in AR narratives from the past 15 years based on these elements from the theory. Lastly, we postulate a future for AR narratives through the perspective of the advancing technologies of both interactive narratives and AR

    EyeRing: an eye on a finger

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    Finger-worn devices are a greatly underutilized form of interaction with the surrounding world. By putting a camera on a finger we show that many visual analysis applications, for visually impaired people as well as the sighted, prove seamless and easy. We present EyeRing, a ring mounted camera, to enable applications such as identifying currency and navigating, as well as helping sighted people to tour an unknown city or intuitively translate signage. The ring apparatus is autonomous, however our system also includes a mobile phone or computation device to which it connects wirelessly, and an earpiece for information retrieval. Finally, we will discuss how different finger worn sensors may be extended and applied to other domains

    Display Blocks: a Set of Cubic Displays for Tangible, Multi-Perspective Data Exploration

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    This paper details the design and implementation of a new type of display technology. Display Blocks are a response to two major limitations of current displays: dimensional compression and physical-digital disconnect. Each Display Block consists of six organic light emitting diode (OLED) screens, arranged in a cubic form factor. We explore the possibilities that this type of display holds for data visualization, manipulation and exploration. To this end, we accompany our design with a set of initial applications that leverage the form factor of the displays. We hope that this work shows the promise of display technologies which use their form factor as a cue to understanding their content

    Display blocks: cubic displays for multi-perspective visualization

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    We propose the design, implementation and evaluation of a set of tangible cubic displays. This novel approach to display technology consists of arranging six organic light emitting diode screens in a cubic form factor. We explore the possibilities that this type of display holds for data visualization, manipulation and exploration. We are especially interested in exploring how the physicality of the screen can be perceived as a cue to better interpret its contents. To this end, we propose a series of applications that leverage the affordances of this technology.MIT Media Lab Consortiu

    PoCoMo: Projected Collaboration using Mobile Devices

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    As personal projection devices become more common they will be able to support a range of exciting and unexplored social applications. We present a novel system and method that enables playful social interactions between multiple projected characters. The prototype consists of two mobile projector-camera systems, with lightly modified existing hardware, and computer vision algorithms to support a selection of applications and example scenarios. Our system allows participants to discover the characteristics and behaviors of other characters projected in the environment. The characters are guided by hand movements, and can respond to objects and other characters, to simulate a mixed reality of life-like entities

    Physical rendering with a digital airbrush

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    Airbrush painting is an expressive art form that allows for unrepeatable spray patterns and unique ink staining. Artists utilize these properties while painting, expressing subjective style and artistic intentions. We present an augmented airbrush device that acts both as a physical spraying device and an intelligent digital guiding tool, that maintains both manual and computerized control. We demonstrate our custom designed hardware and numerous algorithms that control it through hands-on usage examples of a human-computer collaborative of a physical painting effort

    Z-Drawing: A Flying Agent System for Computer-assisted Drawing

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    We present a drone-based drawing system where a user's sketch on a desk is transformed across scale and time, and transferred onto a larger canvas at a distance in real-time. Various spatio-temporal transformations like scaling, mirroring, time stretching, recording and playing back over time, and simultaneously drawing at multiple locations allow for creating various artistic effects. The unrestricted motion of the drone promises scalability and a huge potential as an artistic medium

    Pulp-based computing: A framework for building computers out of paper

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    In this video, we describe a series of techniques for building sensors, actuators and circuit boards that behave, look, and feel like paper. By embedding electro-active inks, conductive threads and smart materials directly into paper during the papermaking process, we have developed seamless composites that are capable of supporting new and unexpected application domains in ubiquitous and pervasive computing at affordable costs
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